Saturn NetLink: Tunnels It’s Way Online…

SegaRPGFan (eaudunord) has done it again! The same guy who worked with Xiden to bring us the original exploit for NetLink play over VoIP, and the same who also brought Japanese XBand games back online through a clever patch has finally crossed over the threshold into the future of Saturn NetLink play… Having written a script that tunnels NetLink’s data through the internet, a stable and far less latent transmission has been achieved!


Here is an example of how much better this tunneling solution works, even at this early stage. After iteration and optimization, even further improvement may be possible…

CREDIT: Dan – Retrospectors

Having tested several games with Dan (Retrospectors), including Decathlete, Virtua Fighter Remix, Puzzle Bobble and Bomberman (all of which have proven troublesome for the existing VoIP solution), SegaRPGFan confirms a night & day difference in performance, so much so as to render the VoIP solution obsolete by comparison.

CREDIT: Dan – Retrospectors

Those that have recently shelled out for a VoIP adapter specifically to play NetLink over VoIP don’t need to feel too bad, as you can actually use the VoIP SPA (disconnected from your router) to provide the necessary line voltage required for this new tunneling method. (assuming you don’t already have a Line Voltage Inducer LVI which is used in the DreamPi setup for Dreamcast).

Also required at present is a Voice-Capable USB Modem and a PC running Windows or Linux and an installation of Python 2.7 and the pyserial module.

Example: Voice Compatible USB Modem

The future plan, of course, will be to integrate this tunneling method into DreamPi, for those who’ve already invested in the kit and use it for Online Dreamcast play and for browsing the DreamPipe & NetLink Zone.

The general setup should look something like this…

It also seems that this method may work for emulators like Yabause as well (with the appropriate modifications).

SegaRPGFan testing the tunneling method on Yabause v0.9.15 (while not working, it does seem feasible)

We at SHIRO! are very excited about this new connection method, and we’ll be sure to keep you up to date on any news as it comes down the pipe!

Check out this original interview with SegaRPGFan (from a few years back) where we talked about the original VoIP exploit and the potential future of Online Saturn gaming. It’s a real blast from the past!

A massive Saturn fan since Christmas ’96, Dave is enthusiastic about growing the community and spreading Saturn love and knowledge to fans old and new. Co-founding the SEGA SATURN, SHIRO! podcast back in 2017 and creating the SHIRO! SHOW in 2020, he seeks to create interesting and engaging Saturn-related content for the community. Dave’s interests circle around game preservation, and he is a huge fan of game magazines and developer interviews.

Liked it? Take a second to support SaturnDave (Sega Saturn, SHIRO!) on Patreon!

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *

Previous Article

Techtextil 2022 Exhibitor Preview: James Heal

Next Article

1975 Lamborghini Countach LP400 Periscopio Is Today's BaT Auction Pick

Related Posts